Posts in category business
by Kevin Kelly Aug 22nd 2008 12:00AM
Filed under: Culture, Business
Despite his fondness for authentic, handmade pirate headwear, Peter Moore was talking about
video game pirates at the Leipzig Games Convention, telling Eurogamer that he doesn't think the rapscallions should be made to walk the plank. After all, that didn't work when the record industry tried to sue people for illegally downloading music, Moore reminds us.
Granted, this doesn't mean he wants people to run out and torrent the latest EA title but "there are better solutions than chasing people for money," Moore says. "I'm not sure what they are, other than to build game experiences that make it more difficult for there to be any value in pirating games."
So will Moore change his tune and start keelhauling PC pirates? Probably not, since he's "not a huge fan of trying to punish your consumer." Avast, me buckos! Might we expect a subscription-based
Madden on PC then?
by Alexander Sliwinski Aug 21st 2008 11:00PM
Filed under: Business
People really love their used games. GameStop's Q2 results show the company
repeated its last quarter and had sales of $1.8 billion again, reports
GameDaily. CEO R. Richard Fontaine says the company produced record revenues in each of the regions it operates in and continues to
kill puppies make obscene amounts of money compared to its competition.
GameStop stated that
GTA IV, MGS4, Wii Fit, NCAA Football 09 and
Battlefield: Bad Company were its best sellers during the quarter ending August 2. The company has high expectations for the rest of the year and raised its full year guidance. The money train ain't slowing down this year.
by Ludwig Kietzmann Aug 21st 2008 10:00PM
Filed under: PC, Business

Oh, those sly PC hardware manufacturers. As if it wasn't bad enough that they keep building better, more powerful rigs every six seconds, id Software's Todd Hollenshead believes they also secretly benefit from software piracy. No stranger to the public flogging of
the illicit C:\ scourge, the CEO candidly told
GamesIndustry.biz that manufacturers typically "line up on the wrong side of the argument."
"They have lots of reasons as to why they do that," he said, "but I think that there's been this dirty little secret among hardware manufacturers, which is that the perception of free content - even if you're supposed to pay for it on PCs - is some sort hidden benefit that you get when you buy a PC, like a right to download music for free or a right to download pirated movies and games." Hollenshead believes that this is what motivates manufacturers to stick up for the law-abiding minority when it comes to issues like peer-to-peer sharing.
"I think that if you went in and could see what's going on in their minds, though they may never say that stuff and I'm not saying there's some conspiracy or something like that - but I think the thing is they realise that trading content, copyrighted or not, is an expected benefit of owning a computer." Heck, the only reason we got one was to steal quotes from
Tom Bramwell's interviews.
by Alexander Sliwinski Aug 21st 2008 11:20AM
Filed under: Business
NPD, Chart-Track and
Enterbrain have announced the joint monthly Top Global Markets Report, an account integrating the point-of-sale data from the US, UK and Japan. We don't know what information will be released publicly from the report on a monthly basis yet, but for the clients of these groups it will provide global data from the leading markets.
After the break we've placed a small taste of what the report has to offer, with a chart showing the top five selling games year-to-date across the tracked countries. We're also following up with NPD regarding what impact this new report will have on the
standard monthly US report and what information from the global report will be made public.
We'll update as soon as we hear back.Update: A NPD representative tells us: "The monthly report from NPD US will still be a standard deliverable. We're not sure if a regular media deliverable based on this new tracking product is something we're going to be providing. It all depends on partner reactions, client acceptance and things like that."
Translation: Monthly NPD data goes on as normal, a public version of the combined global data is still up in the air.
Continue reading NPD, Chart-Track and Enterbrain combine forces for global sales report
by Ross Miller Aug 21st 2008 10:20AM
Filed under: Culture, Nintendo Wii, Business
Another lawsuit has been filed against Nintendo for alleged patent infringement in the Wii remote, according to
Bloomberg. Maryland-based
Hillcrest Labs filed the suit in Greenbelt, Maryland, and has also filed a complaint with the U.S. International Trade Commission seeking to block imports of the Wii console and remote. Hillcrest's technology, dubbed Freespace, is reportedly used by Logitech International and Universal Electronics.
There have been
numerous lawsuits and patent claims on Nintendo's Wii and DS interface technology. We're wondering if any of these companies who are suing Nintendo for patent infringement will ever sue each other for the same violations. We won't be seeing the lawsuit go to court anytime soon, however, as it's been put on hold while the ITC investigates. According to Bloomberg, that could take about 15 months.
by Jason Dobson Aug 21st 2008 1:00AM
Filed under: Driving, Business, Mobile, Casual
Hands on your buzzers. What two companies partnered during this year's
Leipzig Games Convention to bring "key" PlayStation franchises to mobile carriers in the European market? Quickly now. 3 ... 2 ...1...
buzzcrak! The correct answer, had you answered on time, would have been Sony and UK mobile games publisher Player X, though we can forgive your tardiness given that the duo's idea of a pivotal franchise is likely to differ from what you have in mind.
No, rather than whipping Kratos' Blades of Chaos with the number 4 key on your handset, or tapping a put into the cup with the 9 in a miniaturized version of
Hot Shots Golf, the companies have announced plans to bring virtual quiz show
Buzz! and Reflection's original PlayStation racer
Destruction Derby to mobile phones this fall and in early 2009, respectively. True, neither of these inspire us to reach for our phones just yet. However, Sony adds that the deal, a first for Sony Computer Entertainment Worldwide Studios with an outsider, will continue to bring PlayStation luminaries to mobile phones in Europe for the next three years. Thanks for playing.
by Alexander Sliwinski Aug 20th 2008 8:00PM
Filed under: Microsoft Xbox 360, Business
Click to embiggen
It appears that two of the Xbox 360 SKUs will receive a $50 price drop by the week of Sept. 7, making the 60GB model $299 and the Elite $399 --
we've yet to hear any change on the $279 Arcade meanwhile, the Arcade will drop $80 to $199. A few of our retail contacts, some of whom have given us good intel in the past and who all work for separate corporations, have sent us identical information regarding a price drop. Evidence of the Elite and Arcade price cut can be found in the gallery below.
Update: Oh mercy,
it's been a long day. The Arcade is marked as $199 in the flyer as well (under the TV, to the left). Thanks, Strike Man.
[Thanks Patrick, Master X, and everyone else who helped.]
by Alexander Sliwinski Aug 20th 2008 2:45PM
Filed under: Business
The Federal Trade Commission has stated that it will not oppose EA's pursuit of Take-Two Interactive. Following an
investigation, the government agency concluded that no antitrust issue will occur, but left the door open to "take further action as the public interest may require."
This means all systems are go for EA and Take-Two to come to some sort of
amicable agreement over how to bring the companies together. If that doesn't work, EA will
probably just go back to throwing money on the table until Take-Two is ready admit she can't deny the sugar.
Source - Closing Letter to one EA attorney
Source - Closing Letter to one Take-Two attorney
[Via
GamePolitics]
by James Ransom-Wiley Aug 20th 2008 2:30PM
Filed under: Microsoft Xbox 360, Business
Go ahead, rub your eyes and read the headline again. The Japanese are
so gaga over
Tales of Vesperia that they've gone and bought up every last Xbox 360, Engadget Japanese's
Ittousai reports to Joystiq. Sold out!
Granted, Microsoft isn't exactly pumping units into Japan, but even this sudden surge in demand has knocked the console manufacturer square off its feet. A statement on the Japanese
Xbox.com (
clumsy translation) explains that new shipments of the standard model won't arrive at retail until September, followed by shipments of the
Elite and
Arcade SKUs sometime later. But by then, pigs may have landed and Hell could be all thawed out.
[Via
Engadget Japanese; Thanks Ittousai!]
by Alexander Sliwinski Aug 20th 2008 1:00PM
Filed under: Sony PlayStation 3, Business
It appears that the 80GB PS3 MGS4 bundle has finally been done in by the
La-li-lu-le-lo. Our trusted
Wal-Mart operative -- who has yet to fail us on a mission -- informs us the status of the bundle within the megacorp's computer is now "deleted." S/he tells us this means that there are no plans to receive any more shipments. We've contacted Sony for official word regarding any
plans to restock the model.
We always knew the $499 bundle was a limited edition, so this isn't exactly a "!". What we are wondering: Will the model in the bundle be repackaged with a new game? Is this the end of PS3s with any type of PS2 backwards compatibility?
Gallery: Wal-Mart MGS4 PS3 deletion

by Randy Nelson Aug 19th 2008 11:30PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, First Person Shooters, Business
Speaking at the outset of this year's Leipzig Games Convention, Crytek boss Cevat Yerli revealed that the developer's graphical tour de force,
Crysis, cost an estimated $22 million to create. Yerli has previously lamented
the effect piracy has had on the title, but reiterated that it's still recouped the development costs, saying, "If it wasn't profitable I wouldn't be able to stand here."
Best known for their stunning visuals, Crytek's game engines are also guilty of bringing even the mightiest of gaming PCs to their knees. While the upcoming, heavily-optimized
Crysis: Warhead promises a significant performance increase even on mid-range systems, Crytek is already cooking up its next GPU melter, which Yerli says should be ready by 2012. That's when he anticipates GPU tech making the next major leap in its evolution; until then, he expects fellow developers to focus more on what they already have to work with, by means of stylized graphics and
hardware accelerated physics.
Source – Crysis cost 22 million to make, IGN
Source – Crytek: New engine in 2012, IGN
by Randy Nelson Aug 19th 2008 7:29PM
Filed under: Microsoft Xbox 360, Business
For
better or worse, Silicon Knights has finally kicked
Too Human out of the nest, seemingly
not too concerned about whether it will actually fly with most gamers. In fact, while the developer still intends to finish off the planned trilogy, it's not going to be doing so anytime soon.
Speaking with CVG, SK boss Denis Dyack confirmed that his studio's next game is going to be "Like nothing else we've ever made before." The dev has been working on a new title for Sega, which not too long ago was allegedly leaked in video form under the title
The Crucible. Sega was
quick to deny any connection between SK and a game with that name – which would be good for Dyack, since it was clearly a third-person action/horror game. You know, totally unlike
Eternal Darkness.
"We've been lucky enough to make Legacy of Kain, Eternal Darkness, Too Human ... and if you look at all of those they're all really different," Dyack said of SK's plans for its new IP. "We want to continue to do that, to keep fresh. That's really what's important, and making sure that we continue to make new IPs but also continue to innovate in the genres that we try to... create content in." We think it's safe to assume that, whatever this totally fresh new project is, it
won't be using the Unreal Engine.
by Kevin Kelly Aug 19th 2008 5:27PM
Filed under: Sony PlayStation 2, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox, Microsoft Xbox 360, Business

According to DFC intelligence figures cited by
Dave Perry, Sony has lost more money on the PlayStation 3 hardware than it made on the PlayStation 2 during its five most popular years. In pure numbers speak it's lost $3 billion on the PS3, which is about equivalent to everything it made selling PS2s during its peak years. This story would actually have a lot more impact if Carl Sagan was around to say "beelyuns."
Perry, best known for his stint at Shiny Entertainment, was speaking at the really long-named Games Convention Developers Conference, which appears to be both a Convention
and a Conference, and was just using the figures to underscore how much Sony was spending on hardware development. However, the
1UP article doesn't mention until near the end that the original PS2 lost money in its first year, and that Sony (and the other console makers) does this so it can make bank on the software/games that people need to fuel their systems.
In all fairness, the article goes on to explain that Microsoft lost $4 billion on the original Xbox, and has had to spend over $1 billion replacing faulty hardware in the 360 and extending the warranty for original purchasers. So, we tend to think $5 billion trumps $3 billion. The real winner in this struggle? Nintendo. It has been churning a profit on that little Wii since it hopped out of the gate. Rassin' frassin' wand-wagglin' profiteers.
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