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X3F Week in Review: August 15, 2008 - August 21, 2008


Lots going on at X3F this week. We've got a Dennis Dyack interview, a video hands-on with Galaga Legions and more. Best of all, Fanswag Weekly returns with five XBLA redemption codes for Bionic Commando Rearmed (which is awesome, by the way). Peruse the links below and feed your inner fanboy. We won't tell anyone.

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Law of the Game on Joystiq: Let the payment fit the damages

Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:


There are a lot of theoretical claims an injured party could make against a game manufacturer, but the one I'd like to focus on is the world of products liability. After all, the crux of most of these claims is "this video game product caused this person to do this act, which resulted in damages." It would certainly be a novel claim, and one that tweaks the traditional definition of products liability, which surprisingly can be applied to video games outright in certain circumstances.

The reason I've picked products liability is because if the current laws were expanded to account for the kind of civil liability for game makers that has been talked about, then products liability would be a logical place to put the new causes of action. Not to get ahead of ourselves, it's probably a good time to explain what products liability is: Products liability is the area of the law where parties on the chain of a product, from the retailer to the manufacturer to the manufacturers of sub-assemblies or parts, can be held liable for damages caused by their products. So, if for some reason the video game console you're playing randomly exploded, this would be the theoretical means for recovery.

Continue reading Law of the Game on Joystiq: Let the payment fit the damages

Joystiq eyes-on: Heavy Rain


click on the image for larger, heavier rain

Warning: This preview includes spoilers for one of the game's bonus levels. Those of you fearing spoilers for the game's main story are welcome to read on.

While Heavy Rain's teaser video is awesome enough, we were lucky enough to be given a demonstration of the game by Quantic Dream's David Cage.

Before showing us any gameplay, Cage reiterated the thought processes behind developing a game like Heavy Rain. It's an adult thriller with a mature, emotionally driven story. "You're not fighting a war. There are no gangsters, knights, princesses or zombies. You're not going to save the world in this game." We're hoping this grounding in reality saves it from the bizarre tangent Indigo Prophecy (Fahrenheit for those outside the US) took towards the end of the game.

Gallery: Heavy Rain

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Podcast Rodeo for August 19: An ear in my beer


What's that? Oh, well, we've missed you too. But let's not waste time with nostalgia, we've got some new podcasts to talk about.

Console Gypsies: This is a brand-spanking new podcast, but it's already making an impressive showing. This week, we're most touched by the early discussion of Pepsiman, one of the absolute best PSone games that you've probably never played.

1UP Show: We're recommending this video podcast this week solely because of the bit about Dead Space, which starts at about 2:45. Watch, and become a believer, both in the game and in Nick Suttner's complete inability to judge a game's scientific radness.

Continue reading Podcast Rodeo for August 19: An ear in my beer

See excerpts from The Art and Making of The Force Unleashed


click to Unleash the gallery
LucasArts has sent us a rather hefty excerpt from The Art and Making of The Force Unleashed book (itself a whopping 224 pages) that came out this week. We're guessing it doesn't end with a note on the dev team being cut.

Click above to peruse the gallery (Protip: Click on the Hi-res button on each gallery page to view a high-resolution version of the image). A demo for Star Wars: The Force Unleashed drops this Thursday, with the full game arriving mid-September.

Gallery: Excerpt: The Art and Making of Star Wars: The Force Unleashed

Joystiq's Instrument Compatibility Matrix, v3.0

With Sony shedding some new light on the sea of plastic instrument compatibility nonsense, we thought it was time to update our compatibility charts for the Guitar Hero and Rock Band series, as well as newcomer Rock Revolution. Introducing the Instrument Compatibility Matrix, version 3.0. We'll keep updating this page as new information percolates out, hoping one day to fill in every square with a green "yes." Until that time, check out our chart skills.

Update: Now with more green care of Microsoft's compatibility commitment.

Joystiq hands-on: Henry Hatsworth in the Puzzling Adventure (DS)


Henry Hatsworth in the Puzzling Adventure combines a block-matching, DS puzzle game--think Panel de Pon/Planet Puzzle League--with a side-scrolling platformer. This puzzling mash-up keeps the blocks on the bottom screen, Hatsworth jumping up top, and you toggling between each to maintain progress. We recently played this stylish title, due at the beginning of 2009. With so many small things to get right, we're uncertain that the puzzle-platformer will work, but we're impressed by its potential.

Gallery: Henry Hatsworth in the Puzzling Adventure (DS)

Continue reading Joystiq hands-on: Henry Hatsworth in the Puzzling Adventure (DS)

Joystiq impressions: Disgaea 3: Absence of Justice


Five months ago we asked NIS America why its forthcoming turn-based strategy game, Disgaea 3: Absence of Justice, would make the next-gen leap to the PS3."It's simply because PS2 lacks the processing power and memory capacity to support Disgaea 3," commented marketing coordinator Jack Niida at the time, a response we didn't buy entirely back then and after pouring over the game in recent days we're even less convinced.

Not that the game isn't fun. The fact that this article is being penned at 4am after 9 hours spent playing and losing track of time should be a testament to Disgaea 3's addictive nature, a trait that the series has had in spades since its freshman effort.

Gallery: Disgaea 3 (PS3)

Continue reading Joystiq impressions: Disgaea 3: Absence of Justice

Joystiq goes to i am 8-bit


Last night was the opening night shindig for the latest i am 8-bit show, and it was by far their biggest event yet. We arrived early as part of a press event to mill around and quietly take photos, but by 9PM the place was packed with people checking out the art, listening to the whomping sounds of Computer Jay, DJ R-Rated, and Leeni (check her out in the Pac-Man dress, along with her 8-bit tattoo). There was a massive line of people outside waiting to get in, and it had turned into the hottest ticket on Hollywood Blvd. Which, yes, is actually saying something.

They had turned the entire storefront of the World of Wonder (didn't they used to make Teddy Ruxpin?) into a huge display, featuring giant Piranha Plants from Super Mario Bros., and they had an old-school setup where you could play games ranging from an NES to a full-sized arcade cabinet, right there on full display to everyone passing by. It probably didn't hurt that some of the Nerdcore calendar girls took up residence here later and played Game Boys and quarter-eaters in their underwear.

Read more after the break, and be sure to take a spin through the huge gallery which shows off the more than 200 pieces in the show, and how crazy the whole scene became.

Gallery: i am 8-bit: 2008

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Gettin' Siggy with it: Joystiq goes to SIGGRAPH


We headed into the wonderific CGI fray known as SIGGRAPH this year, and ultimately decided that we need to start checking this out more often. The technical conference just entered its 35th year, with the acronym being for Special Interest Group on GRAPHics and Interactive Techniques. While it's evolved into a pretty glorified job fair, they still show off new and impressive technology, have a large section focusing on papers relating to innovation in the field of computer graphics (like this year's "Simulating Knitted Cloth at the Yarn Level") and feature a fun Computer Animation Festival component filled with dozens of short CGI films in competition.

The only gaming companies we noticed in attendance were Activision, LucasArts, and THQ, which mostly offered "we want to hire you!" booths, but a lot of the tech behind games was being shown as well. NVIDIA was demoing "the world's first fully interactive GPU-based ray tracer," and the Mova Contour system was showing off their futuristic looking rig. Plus, it now seems like everyone and their uncle is creating 3D printers that pump out plastic models, but that doesn't mean we don't want one.

Read on after the break to find out more, explore the gallery below, and be sure to watch the video that got the biggest laughs, just ahead.

Gallery: SIGGRAPH 08

Continue reading Gettin' Siggy with it: Joystiq goes to SIGGRAPH

X3F Week in Review: August 8, 2008 - August 14, 2008


It really feels like this week belongs to Xbox Live Arcade. The whole month really, considering a slew of AAA titles are on the way. This week we got Bionic Commando Rearmed, which is everything a Bionic Commando fan could hope for. If you haven't already, definitely give it a try. You can check out our latest XBLA in Brief episode to see what's new. And let's not forget that you can now start earning Fable II goodies with Fable II Pub Games, which is also featured in this week's episode.

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Law of the Game on Joystiq: Let the punishment fit the crime

Each week Mark Methenitis contributes Law of the Game on Joystiq, a column on legal issues as they relate to video games:


We've be hearing a lot about the Thai cabbie killing lately and how it was (or wasn't) caused by Grand Theft Auto. In the wake of that tragic murder, there have been two major groups of outcries. The first has been the call to regulate games; one we have heard all too often. The other has been a call to revise criminal penalties; one which is not only new, but speaks to the core theory behind criminal law: the theory of punishment. Criminal law theory is something that is universal in all of our criminal codes, but isn't often discussed. It's this "theoretical" approach that we'll look at today. You may agree or disagree with my particular thoughts on the theory of criminal law, but it's more important for everyone to understand a theoretical approach to criminal law so that we can come to our own conclusions about true "justice."

The concept of criminal law starts with some basic political philosophy. In order to have a society, there has to be a set of rules by which that society operates. Whether you want to view this as the social contract in a Locke/Hobbes/Rousseau manner or through some other philosophical lens, the basic need for rules and order in a society is more or less the same. This need for rules gives rise to the concept of the law, and one of those concepts is the boundaries of behavior that stray into what we, as a society, feel need to be punished. This is the basis for all criminal law, be it a crime against a person or a crime against property.

Continue reading Law of the Game on Joystiq: Let the punishment fit the crime

Joystiq hands-on: IndieCade games galore


One of the things we made sure to do at E3 this year was to spend a significant amount of time with the IndieCade folks. Then we sat on that info long enough for some of these games to get picked up, have a successful release, come out with sequels, spawn movies, novels, comic books, become part of the general pop culture bloodstream, and then fade into nostalgia, and for that we apologize. Actually, I'll apologize, I did it.

But in all seriousness, a lot of the more fun and innovative stuff we saw at E3 wasn't actually being churned out by big studios and publishers, but being worked on by small groups with tiny budgets and just a love of gaming. Read on to find out all about the IndieCade games that we saw on display, and why you'll want to be playing them now.

Gallery: E3: IndieCade 2008

Continue reading Joystiq hands-on: IndieCade games galore

Joystiq goes to Maddenpalooza


The Rose Bowl was Madden-ified yesterday to make way for the 20th anniversary of Madden games, as well as the new Madden NFL 09 game that went on sale at midnight last night... or 9 PM Pacific if you were lucky enough to be in the stadium in Pasadena. The upper deck was wrapped in gigantic Madden sail cloths promoting the game and featuring poster boy Brett Favre in his Packers gear. The playing turf featured autograph sessions with NFL legends, skill games, free Pepsi schwag (which we forgot to photograph, whoops), a Slurpee booth complete with Hooters-esque booth babes, a mini Wal-Mart store, and a giant gaming tent full of tons of Xbox 360s, and a scant few Wiis, PS3s, and PSPs.

Read on, dear gamer, to discover the rest, including a confab between rapper Busta Rhymes and EA's Peter Moore. Plus you can click on the gallery below for loads of photos.

Gallery: Maddenpalooza

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The Indiana Jones game that LucasArts doesn't want you to know about ... yet


Click to embiggen

I was lucky enough to be able to go up to George Lucas' ranch this Sunday to see a screening of The Clone Wars and to interview the man himself, along with director Dave Filoni and producer Catherine Winder. To top that off, they gave us an insider's tour of the inner working at Lucasfilm and LucasArts.

There's a gallery below filled with highlights from the tour, including the LucasArts gaming lounge, the playtester's room, and their mocap studio. However, the real highlight was... tons of concept art from the "so secret we won't even talk about it" Indiana Jones game that is still forthcoming. It was all dated 2005, so who knows if it'll still feature in the game, but the above image of Indy watching the Golden Gate Bridge being built gives us hope. Find out more after the break.

Gallery: LucasArts: The Tour

Indiana Jones and the Golden Gate BridgeSadly, the PS3 Japan was... dark.The Force Unleashed, English StyleThe LucasArts mocap studioLucasArts playtesters at work

Continue reading The Indiana Jones game that LucasArts doesn't want you to know about ... yet

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