Posts in category rpgs
by Xav de Matos Aug 21st 2008 5:29PM
Filed under: Microsoft Xbox 360, RPGs
Terrible news for immobile couch potatoes: According to a Square Enix representative,
Infinite Undiscovery will ship on two discs when it releases exclusively on the Xbox 360 in September. The real-time role-playing title from tri-Ace marks the first game to be published by Square Enix on an Xbox platform since 2006's space shooter,
Project Sylpheed.
Shipping on September 2 in North America,
September 5 in Europe and September 11 in Japan,
Infinite Undiscovery promises an epic 20-25 hour adventure for the Xbox 360. And that's just while you're busy changing discs.
by Randy Nelson Aug 20th 2008 10:30PM
Filed under: Nintendo DS, PC, Sony PlayStation 2, Sony PlayStation 3, Nintendo Wii, Microsoft Xbox 360, Action, Fighting, RPGs, Strategy
Sega has a mighty lineup on public display (and behind closed doors) at
Leipzig Games Convention 2008, comprised of titles from the East and West.
MadWorld and
Bayonetta, its collaborations with former
Clover Studios staff, are there, as are
Sonic games, strategy titles, DS wares, and more. But there's nary a sign of PSP support to be found. And it was doing so well with games like
Crush. Ah well. You can check out screenshot galleries of everything Sega has on show after the break.
Continue reading GC 2008: Sega screenshot roundup
by Christopher Grant Aug 20th 2008 3:44PM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, RPGs
"Prepare for the future" indeed! And by "future" we specifically mean October 28th (or October 31st for our European pals) because that's when Bethesda's
"Best of E3"-award winning
Fallout 3 – including the
Collector's and
Survival editions – falls into retailer's laps.
Vlatko Andonov, Bethesda Softworks prez, teases, "To meet the huge demand for this title by our fans worldwide, we are planning one of the biggest launches of any game released this year." We're not sure what Bethesda's got in store, but when discussing a game set in a post-apocalyptic nuclear wasteland, we're excited to see how big of a splash it can make.
Bunkers, everyone! by Randy Nelson Aug 19th 2008 8:00PM
Filed under: Sony PlayStation 3, RPGs
IGN reports that the latest issue of Famitsu PS3 is chock-a-block with details on the forthcoming
Final Fantasy XIII demo, due to be packaged with the Blu-ray Disc release of
Final Fantasy: Advent Children Complete. The info comes straight from the game's director, Motomu Toriyama, who divulges more than its expected length – which, as we previously reported, could
break the two-hour mark. (Presumably just to prove that more than an hour of the game is actually finished.)
According to Toriyama, the demo will be "Like the
FFVII demo that was included with PlayStation's
Tobal Nol.1," allowing players to experience the game's opening sequence and prologue.
He also says that the primary goal of the demo is to get players acquainted with the new party system, which will allow them to experience the game's story from multiple characters' perspectives. Players will control more than one character in the demo – Toriyama points out to Famitsu that, in fact, there's no one "central" character in
FFXIII – and, in "classic"
FF form, will be controlling them directly, one after another, in purely turn-based combat.
by Ludwig Kietzmann Aug 19th 2008 3:30PM
Filed under: Microsoft Xbox 360, Action, RPGs
When Jeff Gerstmann
bemoaned Too Human's "monotonous combat and dated approach to cooperative play," he was unknowingly shunted from the group of
haves to the considerably less illustrious group of
have nots -- as in have not a clue to comprehend
Too Human's unyielding explosion of uniqueness and innovation. "
I think we took for granted how innovative the game was," remarks the game's humble director, Denis Dyack.
Speaking to OXM at the game's UK launch, Dyack explains that a lot of the negative reaction to the game's demo (and presumably, the final version) has its roots in the provocative fear of the unknown. "But what we're also seeing is for the people who don't like it, generally just don't get it. And it's because we've created something so innovative and different," he says. "It's ironic, it just shows that human nature of if you don't understand something, you immediately attack it. It's pretty interesting in that regard."
Consider this a plea to game designers everywhere: Please tone down all that rampant innovation, lest we become embroiled in confusion and hostility and ultimately give your game a six out of ten. by Ross Miller Aug 18th 2008 10:15PM
Filed under: Microsoft Xbox 360, Action, Adventure, RPGs, Metareviews
It's been almost ten years since we first saw
Too Human at E3 1999, at that point reportedly a 4-disc action adventure for the original PlayStation. In that time, the game has jumped to GameCube and then to Xbox 360, re-emerged as
a slideshow, became overshadowed by
a lawsuit, and later became the
most downloaded action demo on Xbox Live in its first week.
So, after all the hype and controversy, how does the final game fare? Judging by the reviews, it's certainly not a knockout title, with the general consensus being that it
aims for the stars and misses the mark. One thing is for sure: If you like seeking out loot, then
Too Human is
definitely for you.
- GamePro (4/5) "Here's an Xbox 360 exclusive that proudly wears its lofty ambitions on its sleeves, and yet sometimes seems bent on self-sabotage. That it's so relentlessly addictive despite its aggravations is something of a minor miracle."
- IGN (78/100) "What's been delivered in the end is a good game that ultimately falls just short of its promise due to a few questionable design decisions. One thing is for sure, though. If you love collecting random loot drops, you'll find a lot to like here."
- Giant Bomb (3/5) "If you have an insatiable lust for items with higher stats than the ones you're currently using, or if you get giddy at the mere thought of Diablo-style rare item naming conventions, you'll probably be able to look past the game's issues and have a good time. But even at its best, it's hard to ignore Too Human's monotonous combat and dated approach to cooperative play."
- GameSpot (55/100): "Too Human is a game of false starts and unrealized potential that infiltrate almost every aspect of the game, from story, to combat, to balance. Its elements feel stitched together, making for a patchwork quilt of a game that's fraying at the seams."
- 1UP (C-) "At the very least, the cyber-Norse concept of Too Human is a good one that's worth exploring further, just not in this context. The game is simply schizophrenic; it attempts to be all things to all people and never succeeds in executing any of them well. The end result is in dire need of polish and focus, and that doesn't solely apply to gameplay mechanics. There's absolutely no reason why a game released in 2008 should have a bug where characters can fall through solid ground and into some pseudoabyss."
by Alexander Sliwinski Aug 18th 2008 5:45PM
Filed under: Culture, Mac, PC, Online, RPGs
Blizzard
announced today that
World of Warcraft: Wrath of the Lich King's opening cinematic will premiere at the Leipzig Games Convention. The clip will be shown this Thursday, August 21, at 1PM German standard time (7AM Joystiq time).
We'd speculate about what Blizzard has in store for a big reveal at
Blizzcon, but with
Diablo 3,
Starcraft 2 and
WoW in play, who knows what the company could announce. We'll see what happens on October 11.
[Via
WoW Insider]
by Jason Dobson Aug 18th 2008 4:45PM
Filed under: Nintendo DS, Retro, RPGs
Thanksgiving this year will include both turkey and time travel, a magical cocktail made possible by Square Enix. The company said that it'll ship its DS throwback to SNES favorite
Chrono Trigger in North America on November 25, just two days before families sit down for the annual feast.
Giving players plenty to keep them busy while fighting off the adverse effects of tryptophan,
Chrono Trigger's DS debut promises new dungeons,
touchable controls and an arena mode. Additionally, as the RPG keeps with the original's pixelated sense of style, Square Enix has all but ensured that Thanksgiving 2008 will play out much the same way as it did some thirteen years prior, as we ignore seldom seen family members in favor of the more interesting trio of Crono, Lucca and Frog.
by Ludwig Kietzmann Aug 18th 2008 1:00PM
Filed under: Sony PlayStation 2, RPGs, Joyswag
Our initial plan was to give you excellent readers brand new copies of Atlus' upcoming
Persona 4, a desire which those purveyors of quirk deemed noble, but overly contingent on them
finishing the game. Sensing our outraged impatience regarding the anticipated RPG's
December 9th release, they instead granted us some
Persona 3 art books (signed by character designer Shigenori Soejima!) and
Persona 4 t-shirts (tagless!). The chance to wear
Persona on your person, eh?
To enter this giveaway:
- Leave a comment telling us who your summoned Persona is! It could be anyone or anything from Cthulhu to something infinitely more evil, like TV's Patrick Duffy.
- You must be 18 years or older and a resident of the US or Canada (excluding Quebec and sprawling, otherworldly dungeons).
- Limit 1 entry per person per calendar day (comment more than once and you'll be kept in detention).
- This entry period ends at 7:00pm ET on Friday, August 22nd. We'll randomly select three winners at that time, who will receive a signed art book and t-shirt, valued at $50 (can you really put a value on that signature?). Please check your e-mail!
- For a list of complete rules that you can peruse or shoot in the head, click here.
If you're really set on winning, sign up for the
Atlus Faithful spam ... err, mailing list -- another three winners will be randomly selected from Faithful members.
by Justin McElroy Aug 18th 2008 9:30AM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, RPGs
We've been getting some
mixed signals from BioWare in recent days about
Dragon Age: Origins and its fate on consoles, going so far as to make us wonder if the console versions of the game will be wholly different from the one coming to PC. BioWare took some time out to clear up the confusion
with Eurogamer.
"Yes.
Dragon Age: Origins will be coming to consoles in the near future, yes," Dan Tudge, director and executive producer for the game, said. So, not
exactly a console-specific version, but hey, at least that means less of a wait, right?
by Ross Miller Aug 15th 2008 10:00PM
Filed under: PC, Online, RPGs, MMO
At its annual Fan Faire, Sony Online Entertainment (SOE) has revealed new expansions for
EverQuest and
EverQuest II. For
EQ players,
The Seeds of Destruction expansion offers a new level cap (85), 20 new zones, a new mercenary system, and all fourteen previous expansions in one box.
EQII: The Shadow Odyssey will feature brand new zones, some revisits to the original
EQ dungeons, a bump in the number of achievements you can get (up to 200), new deities, new quests and a new loot system that lets you pick your loot rewards.
Our MMO-obsessed colleagues at Massively have interviews with the
EverQuest design team and
EQII Senior Producer Bruce Ferguson about the expansions. All Fan Faire attendees will receive both games for free and will be able to participate in the
SoD and
TSO betas when they begin on August 19 and September 2, respectively.
Seeds of Destruction will come out October 21, while
The Shadow Odyssey is scheduled for November 18. Stay tuned to Massively all week for
more Fan Faire coverage.
by Alexander Sliwinski Aug 14th 2008 3:15PM
Filed under: RPGs, Business
Disney Interactive Studio VP Graham Hopper thinks Disney needs more role-playing games. Speaking with
GameDaily, Hopper says the company has an RPG in the pipeline, but can't yet make an announcement. Square Enix's
Kingdom Hearts series is probably the only RPG we can think of that uses Disney characters, but that was more of a dalliance on the house of Mickey's part.
Hopper goes on to say that RPGs fit with Disney because the company believes storytelling and character design are important. He notes the company isn't looking to make "the hardest core RPG," but a blend, which he believes the studio is fully capable of. May
Diablo help us if Disney's answer to role-playing is something like
High School Musical RPG.
by Ludwig Kietzmann Aug 12th 2008 8:00PM
Filed under: PC, Action, RPGs
We rather like trilogies. Not only are they narratively
neat, allowing us to indulge in our favorite characters and universes just long enough, but they bring things to a close before the roman numerals get all complicated with incomprehensible Vs an Ms and stuff. Letters for counting? Ridiculous!
Despite this bothersome mental hurdle, developer Blizzard remains unrepentant when delving into the rich fantasy world it has crafted for
Diablo. While the upcoming,
artistically controversial three-I'd installment brings the trilogy's story of demonic overlords and highly uncomfortable facial jewelry to an end, it'll leave the portal open for future games, lead designer Jay Wilson tells
MTV Multiplayer. "We're not saying this is the end of the 'Diablo' universe, but we are trying to bring this storyline to a close," says Wilson. "It's not just '
Diablo III' - we've got plans beyond."
Oh, and don't even bother submitting "World of Diablo." The commenter above you already did.
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